Speedy game
Game build with idea, how much of level in some platforming game is beatable when you can't stop running. In many games which I tried with this, it wasn't possible, as they weren't balanced around constant running, so I got idea what about making constant running main feature of the game and balance rest of the game around it.
So you play as squirrel that ( should ) never stop running and try to find and collect as many accorns as possible.
This was also my first unity project, spent on it month and one week, so I managed to build only 3 hopeffuly functioning levels and hopefully not many bugs ( some are still in game, but I didnt find any major that would make game unplayable )
Credits for sound:
- Door_open https://freesound.org/people/N-RAZM/sounds/400329/
- For background : Level VII https://pixabay.com/music/happy-childrens-tunes-level-vii-258783/
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | Moravan |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Hidden Object, Short, Unity |
| Content | No generative AI was used |





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